Floor Generator For 3ds Max



CG-Source offers a free floor generator plugin for 3ds Max that offers 1 standard running bond pattern. The full version can do 5 different patterns.

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FloorGenerator is a plugin for 3ds Max (2013 to 2016) which generates floor objects consisting of individual boards which can easily be textured using MultiTexture. It’s a great tool if you’re doing architecture visualization and need to make floors that are NOT going to tile and that you can see up close without any pixilation. The Ultimate Vray Materials Course: Vray Lighting Course: In this video we will see how we can apply. FloorGenerator is a plugin for 3ds Max which generates floor objects. Consisting of individual boards which can easily be textured using. It’s a great tool if you’re doing architecture visualization. Need to make floors that are NOT going to tile and that you can see up. Close without any pixilation. First of all, you need to create a free account at CG Source. This will allow you to download either the free version of Floor Generator or buy the full-featured version. Go ahead and download both Floor Generator and the MultiTexture Map script. To install, just put them in the plugins directory of your root 3ds Max folder.

CG-Source says:

FloorFloor Generator For 3ds Max

FloorGenerator is a plugin for 3ds Max (2013 to 2016) which generates floor objects consisting of individual boards which can easily be textured using MultiTexture. It’s a great tool if you’re doing architecture visualization and need to make floors that are NOT going to tile and that you can see up close without any pixilation.

Floor Generator For 3ds Max 2017 Full Download

Note: You need to sign in to CG-Source to receive the free download.

Posted by Kim Sternisha

Floor Generator Plugin Max 2017

Floor Pattern - If you have the full version you can switch between the types of patterns in the ''Floor Pattern' Drop down menu.
Max Length - Controls the maximum length a board can be.
Min Length - Controls the minimum length a board can be. By default locked to the 'Max Length'.
Spread - If you have boards with variable length the 'Spread' setting will control the distribution between the two sizes, 0,5 the length is evenly distributed, a low Spread value creates a lot of long boards and only a few short ones, a high spread creates a lot of short boards and only a few long ones.
Max Width - Controls the maximum width a board can be.
Min Width - Controls the minimum length a board can be. By default locked to the 'Max Width'.
Spread - Controls the distribution if there is variable width, for details read above.
Grout Len - Controls the width of the grout in the length direction.
Grout Wid - Control the width of the grout in the width direction.
Row Offset % - Controls how much each row of boards should be offset.
Extrude H - Controls the height of the floor.
Bevel H - Controls the height have the bevel along the edge of the board.
Outline - Controls the width of the bevel, by default it's locked to the height in order to create a 45 degree bevel.
Settings specific to certain types of floors:
Herringbone, Parallel Boards - Controls how many boards there should be side by side.
Chevron, Angle - Controls the angle of the boards, don't use too high angle, it might create A LOT of boards.
Basket Weave, Sub Boards - Controls how many boards there should be inside each square.
Hexagon, Radius - Controls the size of one hexagon tile, the radius is the size of the circumscribed circle.




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